Recap Of Changes Since The Icebrood Saga
An ideal starting point for returning players who quit Guild Wars 2 around 2019 – 2020. This guide provides a brief recap of all major changes and new content leading up to present day. As the saga is still ongoing, this is by far the shortest of our recaps.
Up to date as of Icebrood Saga Episode 5 – Champions, Chapter 3: Balance.
- New Features
Build and gear templates
This long awaited feature finally made it in! Players can now swap their traits, skills, and gear with a single click. Well, two clicks to be precise, as gear and build templates are separate features.
Each character has 3 free build and 2 free equipment slots which should serve the more casual players just fine, while additional slots may be purchased through the gemstore.
Equipment slots are not just for convenience, they also store gear, removing it from your inventory even when not active!
Instanced 5 man content
In preparation for the upcoming Canthan expansion, we’ve got a brand new location in the new setting. Sunqua Peak is a fractal with a challenge mode set at a mountain range of Shing Jea Island, few decades after the events of GW1.
We are currently on the second chapter of Episode 5 of the Icebrood Saga, Power. So far each episode has added a new story chapter and at least half an open world map.
The last episode, “Champions” is going to be divided into 4 chapters:
- Truce (released on November 17, 2020)
- Power (released on January 19, 2021)
- Balance (coming March, 2021)
- Judgment (coming May, 2021)
Automated tournaments now use the Swiss format for the first matches of the tournaments. This means that you’re not out after your first loss, as teams get to play multiple rounds. The number of rounds is determined by how many teams have signed up. The finals stages of the tournament are still single elimination, causing your first defeat to end your run.
Miniseasons and new gamemodes
Miniseasons take place between Conquest seasons and are meant to spice things up by allowing people to compete for unique titles in new gamemodes such as 2v2 and 3v3.
The PvP gear UI has been removed from the game. Instead you’ll be using the build and equipment template features to set both your PvE and PvP builds. There is a special toggle for PvP gear in the PvE equipment panel that lets you select an amulet (this contains nearly all your PvP stats) and your PvP runes/sigils.
sPvP is still all about even playing field, no PvE grind or unlocks required!
To read more about the PvP gear system, click here.